Michael Jaecks, Concept Artist and Illustrator

Current Client List:

Ulisses-Spiele, Germany. 55 interior illustrations and full-color cover for
Codex Monstrorum, an RPG rulebook for Das Schwarz Auge: Myranor, 2008.

Pinnacle Entertainment Group, interior illustrations for RPG games,
Slipstream and Necropolis, 2008.

Itch.com, character and creature artwork for a forthcoming MMORPG, 2008.

Open Design, Wolfgang Baur, interior artwork for
Kobold Quarterly, 2008.

BC Soft Games, Utah. Game board, playing piece and menu screen art for
their
2D casual game,
Cursed Valley, 2007-2008.

Daniel Paul and Forlorn Games, artwork for
Lands of Hope, 2007-2008

Biondo Software, Chicago IL. Lead artist for a new 2D video game
to be released fall, 2007.

Kiara Ashanti, Ashanti Enterprise Group. Concept art for a forthcoming
science fiction novel, 2007.

Dark Skull Studios,
http://www.darkskullstudios.com. Created a number of
interior illustrations for their new RPG,
New Gods of Mankind, 2007

Bob Carlton, Game Developer, Avondale, AZ. Currently working on 500 one
inch images to be used as digital icons in the game,
Immortal Kingdoms.

Sane Studios, United Kingdom. Commissioned interior illustrations for RPG,
Golgotha, 2006-2007

Old Kingdom Games, United Kingdom. Commissioned full color cover and 22
interior illustrations for their new game book,
Bronze Gods, 2007.

Old Kingdom Games, United Kingdom. Commissioned seven illustrations for
their new game
The Nightmare War, 2006.

Contact info can be furnished upon request.

Skills:
Digital painting in Adobe Photoshop and Corel Painter
Traditional pencil, acrylic, watercolors and oils.

Education:
1987-88, Grinnell College, Grinnell IA
1988-91, Minneapolis College of Art and Design, Minneapolis MN